Sudoku variant · rules and tips
King's Move Sudoku
No two identical digits may sit a chess king's move apart. A king steps one square in any direction, diagonals included, so none of the eight cells surrounding a digit may repeat it. A monarch who insists on personal space.
Get it onGoogle PlayPlay King's Move Sudoku on the web
The Professor's tips
How do you solve King's Move Sudoku?
01 / Warm up
Start on a 4 by 4 grid
- The rule forbids a repeat in any touching cell, diagonals included. On a grid this small that is a severe restriction.
- A corner cell touches three neighbours, an edge cell five, a central cell eight. Begin in the centre, where the rule is tightest.
- The box rule already keeps a 2 by 2 box distinct. What the king adds is a prohibition across box boundaries, and along the diagonals in particular.
02 / Level up
Then try a 6 by 6 grid
- Every cell has as many as eight neighbours that may not share its digit. Add the row, column and box rules and the candidates fall away quickly.
- Picture a 3 by 3 exclusion zone around each digit you place, the cell itself excepted. Nothing in that zone may repeat it.
- The rule tells you most at the boundaries between boxes, where it links cells diagonally across the join.
- Whenever you place a digit, check all eight surrounding cells. The diagonal neighbours are the ones that escape notice.
The rule, drawn
What does King's Move Sudoku look like?
Start with a single square
Where can you play King's Move Sudoku?
King's Move Sudoku is one of the 17 variants in Cryptic, each with a lesson and unlimited puzzles.
Get it onGoogle PlayPlay on the web
